Faith Forge LabsGame development

Faith Forge Labs / Game development

Dev notes for the next playable milestone.

Plan a useful prototype, test the right things, and prepare a game for the people who will play it.

Player experience

Choose target devices before polishing the controls

Keyboard, controller, touch, and mouse interactions ask different things of a player. A game designed around precise pointer movement may need a substantial redesign for a phone. Target devices should influence the first playable build, not only the final export.

Read dev note →

Release and handover

A store release includes work outside the game build

A game that runs on a device is not yet a complete store release. The project may also need account ownership, signing, listing material, content information, privacy details, testing access, and a plan for review feedback. Requirements vary by platform and change over time.

Read dev note →

Player experience

A game menu is part of the playable experience

Players encounter menus before they understand the game. A confusing start screen or settings page can create friction before the first meaningful action. Menus deserve the same attention to feedback and controls as the gameplay itself.

Read dev note →

Production planning

A vertical slice is a sample of the intended experience

A vertical slice brings a selected part of a game closer to the intended final experience. It may combine gameplay, art, sound, interface, and technical behavior in one coherent section. Its purpose differs from a rough prototype that tests only one uncertain mechanic.

Read dev note →