FFGamesA Faith Forge Labs service center

Game Development

Game development planning guides

Use these guides to make the next conversation more concrete.

Discuss a project

What should a game prototype prove?

Choose one player behavior or design risk. A useful prototype gives you evidence for a decision, not a miniature version of every planned feature.

How to scope the first playable slice

List the player action, feedback, content, device and end state. Keep the experience small enough to complete and test.

What changes the cost of a game?

Platform count, original art, multiplayer, progression, content volume and external integrations can change the scope. Identify them early.

Read the guides

Start with a specific problem.

Bring a draft brief or a question to the first discussion.

Get in touch