What should a game prototype prove?
Choose one player behavior or design risk. A useful prototype gives you evidence for a decision, not a miniature version of every planned feature.
Game Development
Use these guides to make the next conversation more concrete.
Discuss a projectChoose one player behavior or design risk. A useful prototype gives you evidence for a decision, not a miniature version of every planned feature.
List the player action, feedback, content, device and end state. Keep the experience small enough to complete and test.
Platform count, original art, multiplayer, progression, content volume and external integrations can change the scope. Identify them early.
Bring a draft brief or a question to the first discussion.
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